Philipp Unterguggenberger
Philipp Unterguggenberger
Senior 3D Artist | Digital Sculptor
Hamburg, Germany

About

Hi!
My passion is to create characters for 3D printing, miniatures, collectibles, or concept sculpts.
I have 10 years of experience in the browser/mobile gaming market as a 3D Artist and I always look forward to new challenges.

For more info check out my linked In
linkedin.com/in/philipp-unterguggenberger-847a9236

Skills

3D PrintingminiaturesDigital Sculpting3D ModelingRenderingHard Surface ModelingLightingLow-poly ModelingTexturingHigh-poly ModelingPhysically Based RenderingTexture BakingPost-productionstylizedlightbaking

Software proficiency

ZBrush
ZBrush
Keyshot
Keyshot
Photoshop
Photoshop
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Maya
Maya

Productions

  • Logo 300x200
    • Mobile Game
      Legends of Honor
    • Year
      2015
    • Role
      3D Artist
    • Company
      Goodgame Studios
  • Shadow kings dark ages logo
    • Mobile Game
      Shadow Kings
    • Year
      2014
    • Role
      3D Artist
    • Company
      Goodgame Studios
  • Wambo logo
    • Mobile Game
      Wambo (canceled project)
    • Year
      2011
    • Role
      3D Artist
    • Company
      Travian Games
  • Amunis logo
    • Mobile Game
      Amunis (canceled project)
    • Year
      2012
    • Role
      3D Artist
    • Company
      Travian Games
  • Dungeons copy 2
    • Video Game
      Dungeons
    • Year
      2010
    • Role
      3D Artist
    • Company
      Realmforge Studios

Experience

  • 3D Artist at Demodern
    Hamburg
    September 2018 - December 2019

    Modeling and texturing characters, environments, probs and prototypes for VR, AR, and webGL.

  • VR/AR Designer at hololux
    Berlin, Germany
    October 2017 - March 2018

    creating apps for clients in Virtual Reality or Augumented Reality. Working close with programmers.

    Tasks:

    creating scenes in Unity/Unreal

    lightbaking

    particles

    UI

    minor animation

    postproduction

    scene lighting

  • 3D Aritst at Good Game Studios
    Hamburg, Germany
    September 2013 - October 2016

    Shadow Kings

    Tasks: buildings, character, texturing, render

    Art Coordinator

    Legends of Honor

    Tasks: buildings, character, texturing, render

    evaluate the wall system

    workflow optimizing

    Representation for Teamlead 3D

  • 3D Operator at Magnet FX
    München, Germany
    July 2012 - April 2013

    Tasks:

    cleanup CAD data

    create shaders (Mental Ray, V-ray)

    HDRI lighting

    creating different renderpasses

    camera matching

    3D modeling

    3D visuals

  • 3D Aritst at Travian Games
    München, Germany
    January 2011 - July 2012

    Wambo

    Tasks: creating high poly 3D assets, render

    Amunis

    Tasks: creating high poly 3D assets

    texturing

    lighting

    Remanum

    Tasks: Art Coordinator

  • 3D Aritst (intern) at Realmforge Studios
    München, Germany
    March 2010 - September 2010

    Dungeons/Airline tycoon 2

    Task: creating low poly 3D assets for Dungeons and Airline Tycoon 2

    texturing

    lighting